
Henry has been my project for the past few months. I started modeling him in August, and he's come a long ways from the scraggly verts and polygons he was shaped from.
It took me about 2 months to paint the skin. All of his skin texture is hand painted in ZBrush. I have him here with a normal map-I'm still working the kinks out of the displacement map. He is rigged, which was a process and a half, I'm surprised I still have hair I've been ripping it out so much over him. His ears are soft bodies, and has hair follicles controlling his tail and gut motion. You'll get to see those next when I finish animating some cycles!


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