Sunday, May 6, 2012

FINALLY. The "Henry" Rig

I started modeling Henry last summer. It didn't take me too long to actually model him, I used Maya for the actual model and did some fine tuning in ZBrush.

It took me about three months to texture and sculpt the displacement/normal maps.  I was working on several other projects at the time and painted for about 2-3 hours a day for several days per week. Very pain staking but I love the result. I plan on having a nice print of him displayed in the next CDIA gallery showing.

The rigging. Oh, the rigging.  Simple enough, he has a typical IK set-up in the legs, spline set-up with clusters in the spine.  The trunk has preset positions that can be accessed from the main trunk control, very much like a finger control set-up on a bi-ped rig.  The most unique part of the rig is the two hair follicles, one in the belly, one on the tail, that allow that geometry to hang and sad with the body.

The ears are the only thing I would change. I used soft bodies controlled by a series of joint chains throughout the ear.  It was very temperamental, more then other kinds of dynamics, it was time consuming, and I don't think they look as good as they could. Looking back, I would have used nCloth.

As a rig overall, its functional! Take a look:


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